Simon Demirjian
About
My first level created in BattleBlock Theater
Development
Inspiration
Creation
This level was meant to be a very challenging experience. Like some of the hardest levels found in games like Mario Maker, I wanted the level to really challenge the player to be as precise as possible with their movements.
When creating levels in games like this I always try to find the most interesting interactions between different elements and mechanics in the game. I really enjoyed the creativity you could have with boats and water, and I really liked the speed at which you could maneuver around with ice and ladders. On top of that, I noticed you could preserve momentum in the air by using an attack, so I made some difficult parts of the level revolving around that specifically.