top of page

Level: "Bloom"

About

Created using: Unreal Engine 4

Assets Used: "Infinity Blade: Temple", "Japanese Shrine Kitbash Set" by Daniel Solovev

Creation

This was my first level made in UE4! I tried to mess around and get familiar with a lot of different features like weather effects, water, post processing, clouds/fog, etc. I had a focus on Japanese architecture, and wanted the atmosphere to be very heavy, using a lot of bloom and bright lights, like a nighttime cyberpunk kind of feel.

bottom of page