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Simon Demirjian
Level: "Bloom"
About
Created using: Unreal Engine 4
Assets Used: "Infinity Blade: Temple", "Japanese Shrine Kitbash Set" by Daniel Solovev
Creation
This was my first level made in UE4! I tried to mess around and get familiar with a lot of different features like weather effects, water, post processing, clouds/fog, etc. I had a focus on Japanese architecture, and wanted the atmosphere to be very heavy, using a lot of bloom and bright lights, like a nighttime cyberpunk kind of feel.
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